SGM Future updates - IndieGabe

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Simple Game Maker
Version: 1.9
Module
Status

AI Path Renderer
Done

Runtime Animation Preview
Done

PlayerController2
Done

Separator and Comment
Done

Search in Separator Comments
Done

Component Buttons
Done

~Closed~

Version: 1.8
Module
Status

EnableChildren
Done

DisableChildren
Done

intVarObserver
Done

floatVarObserver
Done

logic_start_sequence_once
Done

PolygonCounter
Done

rel_on_float_equalsVar
Done

rel_on_int_equalsVar
Done

Rope
Done

SetYAxisTowardsTarget
Done

PlayerController
Done

SkyboxChange
Done

ObjectSelectorWindow
Done

~Closed~

Version: 1.7.6
Module
Status

Simple Utils - Room Generator improvements
Done

Prefab updates
Done

~Closed~

Version: 1.7.5
Module
Status

Is Int stored
Done

Logic Random Active
Done

Object create 3
Done
New Simple
Editor Utils!
ObjectsInCircleGenerator
Done

PutObjectToGround
Done

RoomGenerator
Done

SineFloor
Done

SnapObjectToClosest
Done

StairwayGenerator
Done
New Simple
Runtime Utils!
DestroyObjects
Done

Fit3D
Done

FollowNearestByTag
Done

InvokeEvent
Done

PingPongLightColor
Done

PingPongLightIntensity
Done

PingPongScale
Done

PingPongX
Done

PingPongY
Done

PingPongZ
Done

Rotate3D
Done

ScaleWithMusic
Done

SlideShow
Done

~Closed~

Version: 1.7
Module
Status

Game Creator 1 integration
Done

Audio pause
Done

Audio is playing
Done

Create object2 with random trasform offset
Done

Look at from variable
Done

Is Int variable exists
Done

Remove Int variable
Done

Transform lock by values
(in sequence)
Done

~Closed~

Version: 1.6.5
Module
Status

Inspector icons
Done

Transform lock (in sequence)
Done

Random objects at spawn point
Done

Wait from var
Done

Material scroll
Done

Change materials on objects
Done

~Closed~

Version: 1.6
Module
Status

Runtime ScreenShot
Done

Lane movement
Done

Lane movement with screen left/right
Done

Set Collision detection
Done

Set Kinematic
Done

Set isTrigger
Done

Set Children active
Done

BugFix
for SimpleGM script mobile build
Done

~Closed~
Version: 1.5.1
Module
Status

[Bugfix] object_move_relatively
deltaTime correction
Done

~Closed~

Version: 1.5
Module
Status

Navmesh- Patrol
Done

Health system
Done

Navmesh- Point and Click
Done

Navmesh- Point and Click
with selected Tag
Done

Navmesh- Attack
Done

Navmesh- Random patrol
Done

Object fade
Done

~Closed~

Version: 1.4
Module
Status

Rotate with mouse
Done

Transform lock
(position, rotation)
Done

Average FPS
Done

Play audio range
Done

Start sequence with name
Done

Smooth LookAt
Done

Object explosion
Done

Mesh combiner
Done

Editor window
(quick access to scripts)
Done

Smooth follow
Done

Loop cycle
Done

[Changes]
No declaration needed when you create or set a variable
Done

~Closed~

Version: 1.3
Module
Status

Object pooling
Done

Set animation parameter
Done

Animation recorder
(position, rotation, scale)
Done

Store object state
(position, rotation, scale)
Done

Set parent
Done

Random sphere Vector3
Done

Random audio clips
Done

Attach game object
Done

Set cursor visibility
Done

Set tag
Done

isActive
Done

hasTag
Done

camera_fade_out_in
new parameter
Done

Bugfix
text_message rotation
Done

Bugfix
animation_bool_parameter
Done

These also exist standing alone
(without logic prefix)
on_collision_enter_tag
on_collision_exit_tag
on_trigger_enter_tag
on_trigger_exit_tag
Done

New Camera folder
(scripts are from Transform folder)
Done

~Closed~

Version: 1.2
Module
Status

Object scaleDone

Light color and intensity
Done

3D text message
Done

Object move forward
Done

3rd person camera
Done

AI- Object can see
Done

Is moving and VelocityDone

UI bool text
Done

Application quit
Done

Open URL
Done

~Closed~

Version: 1.1
Module
Status

Mouse click on object by Tag
Done

Material changing
Done

Logic builder from editor
Done

Rotate around another
Done

Camera shake
Done

Camera fade
Done

Tag count
Done

Delete by Tag
Done

Simple endless road
Done

Add/Remove Rigid body
Done

~Closed~
Version: 1.0 latest
Module
Status

Animation controlDone

Time scaleDone

Music bpm event
Done
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